The first class sheet is done and it's posted in the "projects" section along with the main sheet every player needs to use these. Feel free to print and use them and let me know what you think! More will be posted as the drafts are finished.
I've been busy the last few months working on a new project I'm pretty pleased with: new character sheets for my D&D groups! I'm excited to get some feedback from my players and I'll post more as they get finished and edited.
A continuation of a look at game ending mechanics and why they are so important. And I forget to talk about Dogs of War but don't worry I will write something else about it.
How a game ends is crucial to its tone and play style. A brief look at a few games using different end game mechanics and how that makes the game feel for the player.
Tonight I'm running my D&D campaign, and I want to try to fix a sore spot we've been experiencing that a lot of game masters run into: lengthy, boring combats that end up being attack roll after attack roll.
We're four games in and Seafall is still going strong, there's just something that's making me stick with it. A discussion of the game's strengths and weaknesses and what it taught me about design.